This value ranges from 0 to 1, where 0 has no falloff between the tones and 1 creates a falloff that is spread evenly across the polygon.ĭetermines how many sides the polygon flare has.ĭefines how smooth the edges of the polygon flare are. This value ranges from 0 to 1.Ĭontrols the falloff of the polygon flare's gradient. This value ranges from 0 to 1, where 0 has no falloff between the tones and 1 creates a falloff that is spread evenly across the circle.Įnable this property to reverse the direction of the gradient.Ĭontrols the offset of the polygon flare's gradient.
This value ranges from 0 to 1.Ĭontrols the falloff of the circular flare's gradient. You can use Distortion to change this property.Ĭontrols the offset of the circular flare's gradient. The Texture this lens flare element uses.įixes the width and height (aspect ratio) of the Flare Texture. Select the type of Lens Flare Element this asset creates: The Lens Flare Element asset has the following properties:
To use this asset, assign it to the Lens Flare Data property of a Lens Flare (SRP) component. To create a Lens Flare Data asset, select Assets > Create > Lens Flare (SRP). This is the SRP equivalent of the Built-in Render Pipeline's Flare asset, which is incompatible with SRPs. You can use this asset to control the appearance of Lens Flares in your scene. Unity’s Scriptable Render Pipeline (SRP) includes the Lens Flare Data asset.